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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Rule of the Dice - Latest Comments</title><link>http://ruleofthedice.disqus.com/</link><description></description><atom:link href="https://ruleofthedice.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sun, 04 Nov 2012 01:59:59 -0000</lastBuildDate><item><title>Re: http://www.ruleofthedice.com/2011/01/i-was-going-to-write-post-about-retro.html</title><link>http://www.ruleofthedice.com/2011/01/i-was-going-to-write-post-about-retro.html#comment-700155718</link><description>&lt;p&gt;Stupid "motivational poster." You can't stop the OSR boy!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">FumainMike</dc:creator><pubDate>Sun, 04 Nov 2012 01:59:59 -0000</pubDate></item><item><title>Re: Saturday Sorcery - Ghouls ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2011/04/saturday-sorcery-ghouls.html#comment-697229151</link><description>&lt;p&gt;Ghouls are not always undead. Sometimes, they are evil spirits or demons. They have extreme desire for rotting corpses.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Brian</dc:creator><pubDate>Wed, 31 Oct 2012 14:36:11 -0000</pubDate></item><item><title>Re: Top 4 Bands That Write Songs Based on Their D&amp;D Campaign ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2011/06/top-4-bands-that-write-songs-based-on.html#comment-690331881</link><description>&lt;p&gt;Band of Orcs - Nekrogoblikon - Heralds of The Sword. 'Nuff Said &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Maverik Entertainment</dc:creator><pubDate>Tue, 23 Oct 2012 15:21:14 -0000</pubDate></item><item><title>Re: How I Put Crazy In My Game (Sanity Levels for d6 Horror) ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2011/05/how-i-put-crazy-in-my-game-sanity.html#comment-610619817</link><description>&lt;p&gt;Way cool. I'm working on a scaled back Sanity mechanics, I guess Shock, for a Dawn of the Dead game. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nero Grimes</dc:creator><pubDate>Sun, 05 Aug 2012 19:08:39 -0000</pubDate></item><item><title>Re: Monks Suck ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2011/02/monks-suck.html#comment-597763950</link><description>&lt;p&gt; That is untrue. Sure a fighter gets the massive load of feats but feats alone cannot make up for the loss of several great class features that would be gone were it not for the monk. fighters don't become faster and strike harder naturally as they progress through levels, nor do they gain a boon to their ability to not be hit simply by being as wise as they are. I agree that a fighter, with the proper feat set, could learn and be quite proficient in unarmed combat, but this is precisely the real-life-equivalent difference between a street brawler and a practiced martial artists.&lt;/p&gt;&lt;p&gt;Move of what I have seen from your "arguments" is comparisons to how other people have played monk classes, and what other people have expected out of it, but the fact is that any intelligent player can use any class to be useful and important in any role they may need to fit, and that any 'bad experiences' are simply user error. In this case I say do not blame the class, blame the incompetence of whatever player made you so bitter toward one of the best combat classes in the game.&lt;/p&gt;&lt;p&gt;If you can find no reason to enjoy the monk class, you obviously haven't seen the power of the drunken master prestige. (This is meant not as an accusatory statement, but as a comic relief. I do not like to end my replies with any thoughts that I am upset toward the topic because I don't believe someone can truly be upset over something they read that had no real affect on the wellness of their life. So please know that I am not disgruntled, I am merely stating my own point on why the class is useful.)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">MightyBrodin</dc:creator><pubDate>Wed, 25 Jul 2012 15:53:53 -0000</pubDate></item><item><title>Re: Why My Favourite D&amp;D Class Sucks ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2011/04/why-my-favourite-d-class-sucks.html#comment-597576301</link><description>&lt;p&gt;Actually the rapid shot is not as absurd as it sounds...take the English longbow men for example. They were expected to fire at least 5 arrows before the first one landed. 9 arrows in 6 seconds would not be a problem for them. The only problem I have with it is the accuracy of the shots. Although Lonbow men could fire extremely fast, they relied on firing as one and making a cloud of arrows. They didn't actually aim for a single target; instead they aimed to pepper an area with arrows killing as much as they could. One person firing with the accuracy to hit everyone in the area along with himself is very hard to believe...especially hitting himself.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dan</dc:creator><pubDate>Wed, 25 Jul 2012 12:32:22 -0000</pubDate></item><item><title>Re: Monks Suck ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2011/02/monks-suck.html#comment-569386436</link><description>&lt;p&gt;We played the 1E Monk as a sort of Bloodguard character (from Stephen R Donaldson's "Thomas Covenant series).  The only change we ever used was to give it a +1 to hit point roll starting at Level 2 (it is supposed to be a combat class, after all...).  It worked well in that context.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">GT</dc:creator><pubDate>Wed, 27 Jun 2012 19:20:16 -0000</pubDate></item><item><title>Re: Why Clerics (Still) Suck ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2011/02/why-clerics-still-suck.html#comment-564610439</link><description>&lt;p&gt;I like 3.5 clerics for one reason only: domains. You could pick strength and luck and beat the shit out of the monsters, but otherwise you could only turn undead or/and pick water and fire so you could turn more. But, once again, gone with spells YOUR GONE. When i play clerics i play either luck+strength or strength+war. Otherwise, i hate clerics &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jacksworld</dc:creator><pubDate>Fri, 22 Jun 2012 12:15:20 -0000</pubDate></item><item><title>Re: The 5 Most Despicable Things Ever Done by Player Characters ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2011/05/5-most-despicable-things-ever-done-by.html#comment-506894268</link><description>&lt;p&gt;Despicable...  Lets see.  There was the D&amp;amp;D campaign where the party was a group of mercs hired by a kingdom watching its neighbors slowly being absorbed by the evil empire.  They needed help, and soon, or they were eventually going to get swallowed up.  They had a plan, though, and just needed the right group to pull it off.  Our group. &lt;/p&gt;&lt;p&gt;We joined the enemy army as conscripts, since they were gobbling up every able-bodied person they could to bolster their forces.  Once we were through basic, we got assigned to the front.  Killed plenty of guys whose side we were ostensibly on, razed a few of our ally's towns we'd normally be protecting, watched our Alignments slowly start to shift, and rose up through the ranks.  Once we were proven badasses, we got to work on the real plan.&lt;/p&gt;&lt;p&gt;The kingdom we were from was a mountainous region in the tropics, great for growing coffee, tea, and coca.  Yes, coca...  Which our kingdom's alchemists had long-since rendered into various forms of cocaine.  Once we were in a decent position, we put together a raid on a "poorly protected enemy depot."  This was, of course, a warehouse full of crack that had been set up in allied territory. &lt;/p&gt;&lt;p&gt;We killed all of the guards, sacked the place, and of course, shared the loot with any and all who wanted some.  We told them all just how wonderful the stuff was, and how they should all try it.  Of course, we made sure that our fellow officers all got to try it, and that they invited their superiors, any mages we could get to try it, etc...&lt;/p&gt;&lt;p&gt;The supply didn't last a week.  Of course, we got wind of where another warehouse was, so we let all the newly addicted troops and officers know just where they could get their next fix.  And their next one, and their next one.  After about a month of chasing the drugs around the countryside, we struck for real.  The next batch of crack they came across was uncut and tainted. &lt;/p&gt;&lt;p&gt;Hundred of troops ODed before anyone knew what was happening.  Hundreds more were suffering withdrawal when their officers wouldn't allow them to partake of the available crack. The general in charge was even having problems with his own addiction, and when he found out that the only place to secure a new supply was in a kingdom hundreds of miles away.  Too bad all his troops had already heard the news, themselves. &lt;/p&gt;&lt;p&gt;On the verge of a revolt, he was forced to lead his strung-out troops through hundreds of miles of hostile territory, without any kind of logistical planning or support, and into countries that had not yet been attacked, and so were full of battle-ready troops.  By the time he reached our own nation's boarders, his troops were decimated, exhausted and strung out, his supply-line stretched razor-thin, and his army surrounded by hostiles.  Then they started to smell the smoke.  Lots and lots of smoke... &lt;/p&gt;&lt;p&gt;The local druids weren't too happy about it, but it didn't take that much convincing when they realized the alternative.  And so, with their blessing, and lots of payments from the government, the local farmers did what they had to.  They burned all the coca fields to the ground.  The enemy army, no full of addicts, had no promised supply.  They fell to infighting, and were wiped out by the vast hoard of enemies no arrayed against them.  What few survivors were left were scattered in enemy territory and on the run.  And that's when the truly despicable happened.&lt;/p&gt;&lt;p&gt;We were among the few officers and non-coms who weren't addicts.  We were the ones who were able to rally the troops.  Of course, the troops we rallied were the worst of the addicts, the ones most affected by the drug we'd spread among them.  We managed to get them back to the coast, back to their ships, and heroically volunteered to fight the holding action that would allow them to get away. &lt;/p&gt;&lt;p&gt;Of course, we did manage to secure some loot from the territories we'd conquered, loot that would be brought back by these returning troops as tribute to the emperor.  That loot?  Crack cocaine, of course...  And since the party had a mage who knew the necessary alchemy to make more, and since the coca would just grow again the next season, we were the only supply these guys would have.  We retired from advanturing, used the money we'd earned as mercs to buy a few ships and hire a couple crews, and went into the export business...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Slar</dc:creator><pubDate>Mon, 23 Apr 2012 11:44:41 -0000</pubDate></item><item><title>Re: Why Clerics (Still) Suck ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2011/02/why-clerics-still-suck.html#comment-505498256</link><description>&lt;p&gt;I play a cleric alright ... a cleric of Talos. Deity-based clerics get a full range of interesting spell and weapon choices. In our current campaign, I play a human cleric of Talos, and have NO healing spells at all. The druid does the healing, or an NPC sent along by the DM, or the wizard who's into alchemy (healing potion, anyone?) Not the best arrangement, but FUN. Picture a caster in full armor, with the weapon of his deity (javelin +1 electric, in my case) who can heal, but can also cast boffo offensive magic. 3d8 harm touch? Yes, please! It's all about the roleplay. Pick a deity you'd like to cleric for, and have fun. Annoy the party, annoy the DM. Have a ball. I do! ;^)  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Briarroot</dc:creator><pubDate>Sat, 21 Apr 2012 09:18:26 -0000</pubDate></item><item><title>Re: Monks Suck ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2011/02/monks-suck.html#comment-505494283</link><description>&lt;p&gt;I'm in a campaign based on 3.5 &amp;amp; Oriental Adventures (loosely). We have a ninja, 2 ronin, a wu-jen and a shaman. And my monk. My monk has wound up being the diplomat; the one who tries to talk out situations. I walk up calmly, hoping to kick loose with combat reflexes; but the DM never gives me the chance. Monks aren't fighters,  they aren't priests. They're low-powered rogues; a sort of bard without the music but with martial arts to compensate. I play him every other week, and this is his Saturday. Very much looking forward to it. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Briarroot</dc:creator><pubDate>Sat, 21 Apr 2012 09:08:21 -0000</pubDate></item><item><title>Re: Help me not suck at Google+ ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2012/02/help-me-not-suck-at-google.html#comment-504026275</link><description>&lt;p&gt;John. Reply with your G+ Profile page url, and I'll "circle you". Once you circle me back, I'll share over a large RPG circle to you. That will help kickstart your delving into the dungeon that is G+ goodness. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Peter Robbins</dc:creator><pubDate>Fri, 20 Apr 2012 10:53:33 -0000</pubDate></item><item><title>Re: Teaching My Son About D&amp;D Using Facebook ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2012/03/teaching-my-son-about-d-using-facebook.html#comment-480043154</link><description>&lt;p&gt;Awesome experience, man. And congrats on the newbie. Hope all is well and that your dice remain dry.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Boric Glanduum</dc:creator><pubDate>Thu, 29 Mar 2012 19:55:07 -0000</pubDate></item><item><title>Re: Teaching My Son About D&amp;D Using Facebook ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2012/03/teaching-my-son-about-d-using-facebook.html#comment-477607030</link><description>&lt;p&gt;You're starting the lad young, he'll be a master DM by one. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">John Williams</dc:creator><pubDate>Tue, 27 Mar 2012 13:59:45 -0000</pubDate></item><item><title>Re: Teaching My Son About D&amp;D Using Facebook ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2012/03/teaching-my-son-about-d-using-facebook.html#comment-477422607</link><description>&lt;p&gt;That's cute. :)&lt;/p&gt;&lt;p&gt;- Ark&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Studio Arkhein</dc:creator><pubDate>Tue, 27 Mar 2012 10:04:36 -0000</pubDate></item><item><title>Re: Why My Favourite D&amp;D Class Sucks ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2011/04/why-my-favourite-d-class-sucks.html#comment-464512475</link><description>&lt;p&gt;Don't blame the system if you have a group not into roleplaying.  It's not the system's fault the dude just wanted to roll dice and beat up monsters.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JA</dc:creator><pubDate>Tue, 13 Mar 2012 16:31:09 -0000</pubDate></item><item><title>Re: Help me not suck at Google+ ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2012/02/help-me-not-suck-at-google.html#comment-451938381</link><description>&lt;p&gt; I'm just bad at social networking in general. Google+, Facebook, Twitter are all the rage with the kids but I still like getting hand written mail. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">John Williams</dc:creator><pubDate>Wed, 29 Feb 2012 00:03:07 -0000</pubDate></item><item><title>Re: Help me not suck at Google+ ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2012/02/help-me-not-suck-at-google.html#comment-449815747</link><description>&lt;p&gt;You are not alone, sir. Google+ does somewhat confuzzle me at times, for when I click on a Google+ link to send a communication to someone who is following my blog, it opens a window asking me if I wish to follow my own blog? Confuzzlement abounds!&lt;/p&gt;&lt;p&gt;Love the image you have on this posting. Excellent blog site, sir - keep up the good work :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mark aka EvilDM</dc:creator><pubDate>Mon, 27 Feb 2012 06:41:35 -0000</pubDate></item><item><title>Re: Woodland Warriors Review ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2012/02/woodland-warriors-review.html#comment-448371637</link><description>&lt;p&gt;Glad to see a real review of this game -- and it's good to know that it's getting played.  I haven't DM'd in more than 10 years, but I've got a table full of of kids showing up on Saturdays, learning how to follow rules, roll dice, and create characters that are fun to play.  Thanks for pointing out that older D&amp;amp;D material can be translated to the setting with minimal effort -- it's been working for me, thankfully.  Oh, and I think the moles are more like dwarves than the hedgehogs are... but that's just my opinion.  Cheers!    &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Captain Responsible</dc:creator><pubDate>Fri, 24 Feb 2012 20:55:55 -0000</pubDate></item><item><title>Re: If you use Google+ for gaming this looks very promising ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2012/02/if-you-use-google-for-gaming-this-looks.html#comment-442596795</link><description>&lt;p&gt; I'm just lazy, I really should try Google+ gaming.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">John Williams</dc:creator><pubDate>Fri, 17 Feb 2012 23:32:18 -0000</pubDate></item><item><title>Re: If you use Google+ for gaming this looks very promising ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2012/02/if-you-use-google-for-gaming-this-looks.html#comment-442533848</link><description>&lt;p&gt;Yeah that's pretty nifty but I have a different alternative: &lt;br&gt;&lt;a href="http://vorpaledge.wordpress.com/" rel="nofollow noopener" target="_blank" title="http://vorpaledge.wordpress.com/"&gt;http://vorpaledge.wordpress...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ajay</dc:creator><pubDate>Fri, 17 Feb 2012 20:59:24 -0000</pubDate></item><item><title>Re: If you use Google+ for gaming this looks very promising ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2012/02/if-you-use-google-for-gaming-this-looks.html#comment-442005725</link><description>&lt;p&gt;Wow, that looks so cool.&lt;/p&gt;&lt;p&gt;I haven't tried Google+ yet either, but it really looks awesome. Unfortunately, with my crappy Internet connection dropping out every hour or so, I've had to put off trying a game through it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Joe Nelson</dc:creator><pubDate>Fri, 17 Feb 2012 11:26:02 -0000</pubDate></item><item><title>Re: Steal This Map ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2011/02/steal-this-map.html#comment-438858969</link><description>&lt;p&gt;Fantastic map.  It's just what I've been looking for to use in my new campaign. &lt;/p&gt;&lt;p&gt;What would you say the scale is per hex? &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Terry Gwazdosky</dc:creator><pubDate>Tue, 14 Feb 2012 09:21:24 -0000</pubDate></item><item><title>Re: Steal This Map ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2011/02/steal-this-map.html#comment-433328962</link><description>&lt;p&gt;Hi, just found your map and it's awesome.  I'm working on this for a campaign.  I haven't finished with it yet, but when I do, I'll post it to my blog: &lt;a href="http://xhuul.blogspot.com" rel="nofollow noopener" target="_blank" title="http://xhuul.blogspot.com"&gt;http://xhuul.blogspot.com&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Greg</dc:creator><pubDate>Wed, 08 Feb 2012 16:42:51 -0000</pubDate></item><item><title>Re: Why Clerics (Still) Suck ~ Rule of the Dice</title><link>http://www.ruleofthedice.com/2011/02/why-clerics-still-suck.html#comment-431259666</link><description>&lt;p&gt;I read this and started laughing so hard. I am a Cleric in 3e/3.5, and while I have occasionally needed to drop a spell for a quick pick me up, or two...I am the single most devastating front line character in the party. Our fighter (acctually a Knight, but who's counting?) plays the tank role, and with one quick Enlarge person spell, I am literally dishing out death over his head while he keeps those pesky minions off of me while I go straight for the big guy. Our Sneaky Sneaky Rogue/Scout slips around for some nice Skirmish/Sneak Attack combos, and the Wizard conjures up some terran modifications, and boom. Funnel Tunnel Shovel. I just can't agree with saying Clerics are weak by any means, SRD or no.&lt;/p&gt;&lt;p&gt;I make potions, scrolls and even wands to supplement my healing abilities for the party, and now we have a Bard. So can you say attack and damage buffs please? I mean yeah it helps that we are all experienced and work together well, but the moment I chose Cleric as my class everyone else knew exactly what to build to supplement what we'd need. You are only a first aid kit if you let your fellows think of you that way from your own inaction. Even better is I am the second lowest level party member. (We all started together at first level, except for the bard who is 5th level now, I died and missed out on three adventures, and was Resurrected for a loss, so I am Ninth Level, while everyone else is twelfth.)&lt;/p&gt;&lt;p&gt;Either way, I just can't see how Clerics are considered weak, unless you let them be such. Sorry to rant on like this, just putting it all out there. Also. Flavor. Love Cleric's backgrounds, and moments of Divine Win.&lt;/p&gt;&lt;p&gt;Chao.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SlayerRequiem</dc:creator><pubDate>Mon, 06 Feb 2012 18:13:36 -0000</pubDate></item></channel></rss>